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	<title>Nick&#039;s Programming Blog</title>
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	<link>http://safarial.homebrewheaven.net</link>
	<description>Random information about my current projects</description>
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		<title>Physify &#8211; Update in Development</title>
		<link>http://safarial.homebrewheaven.net/?p=24</link>
		<comments>http://safarial.homebrewheaven.net/?p=24#comments</comments>
		<pubDate>Sun, 27 Sep 2009 20:19:39 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[iPhone/iPod Touch]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[physify]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://safarial.homebrewheaven.net/?p=24</guid>
		<description><![CDATA[After spending time over at the Touch Arcade Forums, I have a pretty good idea of what some of the Physify users want in the next version (and future versions). The first update will be a small one with an additional tool and a few new features.
Update 1.1

2.2 and above compatibility (first version only supports [...]]]></description>
			<content:encoded><![CDATA[<p>After spending time over at the <a href="http://www.forums.toucharcade.com">Touch Arcade Forums</a>, I have a pretty good idea of what some of the Physify users want in the next version (and future versions). The first update will be a small one with an additional tool and a few new features.</p>
<p><strong>Update 1.1</strong></p>
<ul>
<li>2.2 and above compatibility (first version only supports 3.0)</li>
<li>No Collide Tool &#8211; prevent groups or individual objects from colliding with another object.</li>
<li>Joint Visibility &#8211; chose to hide or display joints while simulation is running.</li>
<li>Welcome Scene &#8211; Pre-made Welcome scene loaded on first execution of game.</li>
</ul>
<p>I really like seeing the community involved and submitting ideas to Physify. Three of the four new features of the 1.1 update were thought up by the community. I really hope to see this get somewhere, as I&#8217;ve had a great time developing it. </p>
<p>The first major update (second update) will have a good deal of new features, and possibly even an undo button. It may take a good deal of time to develop, but I figure the features implemented will be well worth the wait.</p>
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		<title>Physify &#8211; 2D Physics Sandbox for the iPhone</title>
		<link>http://safarial.homebrewheaven.net/?p=17</link>
		<comments>http://safarial.homebrewheaven.net/?p=17#comments</comments>
		<pubDate>Tue, 22 Sep 2009 00:47:16 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[iPhone/iPod Touch]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[physify]]></category>
		<category><![CDATA[sandbox]]></category>

		<guid isPermaLink="false">http://safarial.homebrewheaven.net/?p=17</guid>
		<description><![CDATA[
Imagine it. Draw it. Watch it come to life!
About
Physify is a 2D physics sandbox for the iPhone that takes your drawings and makes them react to the laws of physics. Draw boxes, circles, polygons and combine them to form a car, ragdoll, or anything you can think of! Physify allows you to save entire scenes, [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img src="http://homebrewheaven.net/safarial/files/Development/iPhone/Games/Physify/Release/banner.png" alt="Physify" /></p>
<p style="text-align: center;"><em>Imagine it. Draw it. Watch it come to life!</em></p>
<p><strong><span style="text-decoration: underline;">About</span></strong></p>
<blockquote><p>Physify is a 2D physics sandbox for the iPhone that takes your drawings and makes them react to the laws of physics. Draw boxes, circles, polygons and combine them to form a car, ragdoll, or anything you can think of! Physify allows you to save entire scenes, or individual objects, such as ragdolls, cars, etc. and reload them any time you want.</p>
<p>Features:</p>
<p>- Realistic 2D physics<br />
- 13 different tools to use to create or modify the scene<br />
- 4 types of joints to constrain objects together in a variety of ways<br />
- Save and load progress<br />
- Adjust physical properties of each tool<br />
- Help and information pages for each tool<br />
- Choice of accelerometer or defined gravity<br />
- Duplicate, erase, or manipulate groups of objects<br />
- Pre-made creations included<br />
- Progress saved automatically</p>
<p>The only limit is your imagination. You have an infinite world to create an endless amount of contraptions and objects!</p>
<p>If you enjoy Phun, iPhysics, Toy Box, Touch Physics, or Crayon Physics, then Physify is the game for you!</p></blockquote>
<p>[There is a video that cannot be displayed in this feed. <a href="http://safarial.homebrewheaven.net/?p=17">Visit the blog entry to see the video.]</a></p>
<p><a href="http://www.itunes.com/apps/physify"><img src="http://homebrewheaven.net/safarial/files/Development/iPhone/Games/Physify/Release/appstore.png" alt="Available on the App Store" /></a></p>
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		<title>Introducing Physify &#8211; 2D Physics Sandbox for the iPhone</title>
		<link>http://safarial.homebrewheaven.net/?p=4</link>
		<comments>http://safarial.homebrewheaven.net/?p=4#comments</comments>
		<pubDate>Wed, 05 Aug 2009 04:52:46 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[iPhone/iPod Touch]]></category>

		<guid isPermaLink="false">http://safarial.homebrewheaven.net/?p=4</guid>
		<description><![CDATA[-About&#8211;
Physify is a 2D physics sandbox (with a decent amount of the features from Phun). I&#8217;m extremely close to submitting this to Apple, but as to whether or not they approve it is up to them. I&#8217;m using Chipmunk Physics to simulate the physics (works great on the iPhone/iPod Touch). Current tools include:
Square &#8211; draws [...]]]></description>
			<content:encoded><![CDATA[<p><span style="text-decoration: underline;"><strong>-About&#8211;</strong></span></p>
<p>Physify is a 2D physics sandbox (with a decent amount of the features from Phun). I&#8217;m extremely close to submitting this to Apple, but as to whether or not they approve it is up to them. I&#8217;m using Chipmunk Physics to simulate the physics (works great on the iPhone/iPod Touch). Current tools include:</p>
<p><strong>Square</strong> &#8211; draws a square, plain and simple.<br />
<strong>Circle</strong> &#8211; draws a circle based on the radius.<br />
<strong>Segment (static)</strong> &#8211; draws a line with a radius that you can modify in the settings.<br />
<strong>Polygon</strong> &#8211; &#8220;freeform drawing&#8221; draws a polygon (only convex polygons are supported for the time being).<br />
<strong>Joints</strong> &#8211; (current: Pin, Pivot; might add spring and motor before release).<br />
<strong>Clone</strong> &#8211; create an exact copy of a shape or group of shapes (selection compatible).<br />
<strong>Eraser</strong> &#8211; erase an individual object or group of objects (selection compatible).<br />
<strong>Grab</strong> &#8211; toss around shapes (much like Phun drag tool).<br />
<strong>Position</strong> &#8211; manually move shapes or group of shape without physics interfering (selection compatible).<br />
<strong>Rotation</strong> &#8211; rotate a single shape or group of shapes (selection compatible).<br />
<strong>Lasso</strong> &#8211; draws a polygon around shapes you want to select.<br />
<strong>Camera</strong> &#8211; pan around scene or zoom in and out.<br />
<strong>Follow</strong> &#8211; place object in the center of the screen and follows it.</p>
<p><span style="text-decoration: underline;"><strong>&#8211;Screenshots&#8211;</strong></span></p>
<div class="wp-caption alignnone" style="width: 226px"><a class="floatbox" href="http://safarial.homebrewheaven.net/files/Development/iPhone/Games/Physify/Screenshots/Screen_2.PNG" class="floatbox" rel="floatbox.4" rev="caption:`Physify`"><img title="Physify" src="http://safarial.homebrewheaven.net/files/Development/iPhone/Games/Physify/Screenshots/Screen_2.PNG" alt="Just a small taste of whats implemented" width="216" height="144" /></a><p class="wp-caption-text">Just a small taste of what&#39;s implemented</p></div>
<p><strong><span style="text-decoration: underline;">&#8211;Video&#8211;</span></strong></p>
<p><a href="http://www.youtube.com/watch?v=LZHxqoK57yw">Physify &#8211; 2D Physics Sandbox</a></p>
<p><span style="text-decoration: underline;"><strong>&#8211;Features&#8211;</strong></span></p>
<ol>
<li>All of the above tools.</li>
<li>Play / Pause</li>
<li>Pre-made scenes and physlets</li>
<li>Adjustable gravity; ability to react to accelerometer</li>
<li>Settings menu for altering tool properties (friction, elasticity, etc)</li>
<li>Save / Load menu for saving and loading Scenes and Physlets (Saved entities, much like phunlets).</li>
<li>Information and instructions for using each tool in the settings.</li>
</ol>
<p><span style="text-decoration: underline;"><strong>&#8211;Quick Information&#8211;</strong></span></p>
<p>Physify will be put on the app store for $1.99. As you can see in the second screen shot, I&#8217;m lacking some decent physlets and scenes. If have an iPhone and would like to help me build some physlets and/or scenes, I&#8217;ll provide you with a distribution build. Send me an email at nprof (AT) homebrewheaven.net if you&#8217;d like to help or would like to discuss more about the game. I&#8217;d really appreciate the help, I&#8217;m not the best at creating neat contraptions at all <img src='http://safarial.homebrewheaven.net/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> . I&#8217;ll post a list of future plans later, because time isn&#8217;t really on my side right now.</p>
<p>I am taking request for tools, but please be reasonable.</p>
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